Found 8 matching trials
The Effectiveness of Gamification Diabetes Education Program for Poorly Controlled Type 2 Diabetic Patients
NABackground: The prevalence of DM is increasing across both Asian and Wester...
Location
11 Jalan, Tan Tock Seng Hospital,
Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in European Adolescents
NAThe goal of this study is to evaluate whether a digital, game-based social-...
Status
Active Not Recruiting
Location
University of Valencia
SAEM: A Serious Game for Emotional Regulation Problems in Adolescents
NAThis study aims to assess the effects of an intervention to improve emotion...
Location
Torrecardenas Hospital
BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming
NAPhysical inactivity is considered to be one of the ten principal risk facto...
Location
Maastricht University Medical Center
Serious gaMes as Emerging E-health Interventions for Young People With neurologicaL or rEspiratory disoRders
N/AThe main purpose of 'Serious Games' (SG) is to provide opportunities for co...
Location
Multiple Locations
Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents
NAThe aim of this study is to conduct an outcome and process evaluation of th...
Location
Ghent University-Public Health Department
Effectiveness of the Serious Video Game MOON in Emotional Regulation in ADHD
PHASE3Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is the most c...
Location
Puerta de Hierro University Hospital
GlycoQuest: An AI-Adaptive CGM-Integrated Serious Game for Pediatric Type 1 Diabetes
NAType 1 diabetes diagnosed in childhood requires rapid acquisition of comple...
Location
Shifa International hospital